"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
A lthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
GameCentral gets to play Capcom’s next evolution of Monster Hunter, featuring the return of a classic arachnid.
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
I can't even fathom how much money Capcom is banking on Monster Hunter Wilds making (seriously, I'm not good enough at math ...
We've had one last chance to experience the action title ahead of its debut at the end of the month and frankly we can't wait to dive back in.
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter Wilds redefines the hunt, blending deep worldbuilding, dynamic ecosystems, and thrilling combat into a ...
The two monsters I fought, which haven't been in earlier preview builds or in the recent Monster Hunter Wilds beta, are truly ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...